Laser Tag Rules

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Rule 1: Laser Tag is a Non-Contact Sport

Any intentional contact is unpardonable. Any accidental contact requires immediate warnings to both Laser Tag Sportsmen to be more careful, with further physical contact subject to immediate censure.

Rule 2: Sensors Must be Visible

Preventing a Laser Tag beam from tagging a sensor is dishonorable. In the course of a game when a sensor is blocked, any player is allowed to yell, "Sensor!" If the player whose sensor is blocked is not in a duel with someone else, he is obliged to either run away or move to better show his sensor.

Rule 3: Sensors Must be Audible

Masking the sound of a sensor in any way is dishonorable. Unless equipped with a mute button, the sensor indicator should always be free to emit its loudest tones.

Rule 4: Equipment Failure Means Disqualification

Laser Tag equipment can fail in the course of a contest (usually because of low battery power). In this event, the Laser Tag Sportsman with the equipment failure is out of the contest. Each contestant is expected to check his equipment thoroughly before starting to play and must suffer the consequences of malfunctioning equipment. If equipment is provided by the game host, the player with the faulty equipment receives an automatic time-out while obtaining a replacement.

Rule 5: Sensors Must be Attached

A sensor that fails or is pulled off must be put back on immediately. While the sensor is not worn, the player is not allowed to use his weapon. If the sensor malfunctions, the player must take himself out of the contest. A sensor cannot be tagged when it is not attached to its Laser Tag Player. Any player who does tag an opponent's sensor while it is unattached is penalized with twice as many tags on his own sensor.

Rule 6: Sensors Must be Activated

At times during the beginning of normal Laser Tag contests, it could happen that a sensor is not turned on or gets reset. If this is discovered, that Laser Tag Sportsman must take himself out of the contest immediately.

Rule 7: Refreshments are Available

The current host of the Laser Tag game is responsible for supplying all Laser Tag Players with adequate refreshments before, during, and after all matches.

Rule 8: Laser Tag Sportsmen are Honorable

No matter what a person is like away from the games, when he puts on the Laser Tag equipment he is to be treated with respect and honor. Laser Tag Sportsmen never lie, cheat, or take advantage of a fallen foe.

Rule 9: Laser Tag is a Game

Players must always remember that Laser Tag is only a game. It is designed so everyone can have fun. If a player gets angry, exhausted, or bitter, he should stop playing until he cools off. Not having fun is against the code.

Rule 10: Laser Tag is a Team Sport

Although Laser Tag Sportsmen can be highly competitive individually, they must always consider the success of the team first. Players always win and lose as a team, not as individuals. A team does not win because one person does well, nor does it lose because one person does badly. Win or lose, the team is a unit.

Procedures

Dropping Out

During the course of a game a Laser Tag Player may want to drop out, or be forced to drop out because his sensor has been tagged out. If you want or need to drop out of the game, put your weapon in its holster or over your head, hold both hands over your head, and shout, "I'm out!" Anyone leaving the playing area with his hands in the air is finished playing that game and should never be tagged or blocked by other players.

Bystanders

People who are watching the game but not playing should not become tools for players to hide behind or be used in any other manner. This is especially important with people who come by and don't know you are playing with Laser Tag equipment. The sight of someone aiming what appears to be a weapon could cause non-players to become alarmed. A little courtesy to outsiders is appreciated (as well as safer!)

Laser Tag Code adapted and expanded upon from Lazer Tag: The Official Game Handbook; TSR, Inc.; ©1987.

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